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Scratch-Building
A
Very Basic Guide To Scratch-Building A Model Spaceship
Scratch
building Star Wars models is no small deal. It takes a great deal
of planning and preparation to be able to pull off a project of
this complexity. Ambition has been the downfall of many, so dont
start off on a burnout project like large-scale models of the Millennium
Falcon or an Imperial Star Destroyer. Make sure it is a fairly simple
model where you can train basic skills in stead of facing insurmountable
problems. If you have some modeling experience just dive in! Personally
I take great pleasure in building models while listening to the
Star Wars radio dramas, drinking strong coffee and surrounding
the work area with photos from the ILM model-shop. It provides the
perfect mood!
There
are four major steps in the development of these models that should
serve as a general guide through the process of creation:
1.
Planning and drawing the construction blueprints.
2. Building a mock-up sketch model.
3. Building and detailing the model.
4. Painting the model.
Planning
the project:
Try to find the best possible source of documentation and pictures
for the model. Books like Star Wars Chronicles, Lucasfilm
Archives and the Art of series have great reference material
for most models. You can study the films for further details.
The
construction blueprints should be drawn from the side, top, front,
back and bottom to give the best possible basis for construction.
Use a Xerox copier with zoom capability to get the pictures in equal
size.
One
good piece of advice: If you are going to make a relatively large
model draw it on a smaller scale at first. It is easier to
assess the shape in a smaller drawing. Then enlarge it by redrawing
it or using the Xerox copier. The more construction details you
can flesh out in the drawings, the easier it is to build the model.
Give
some thought to the inner structure of the model and how it will
affect the construction process. It's an advantage to combine this
work with the work on your mock-up model. What's difficult to see
in the drawings could very well be obvious in a simple 3-D shape.
Instead
of constantly re-drawing the original blueprints it is wise to use
Xerox copies to sketch on.
If
you want to incorporate effects like ligths and fiber optics it
should also be included in the drawings.
Be
sure to plan how the model will be mounted.
Mock-up
model:
Once
the initial blueprints are ready, you can start off into the world
of 3-D modeling. Unless the model to be constructed is very simple,
you should always do some 3-D sketching. (Those of you equipped
with computers could experiment with 3-D modeling software).
The
best mock-up materials within the amateur's budget are balsa wood,
cardboard, copper wire and styrene foam.
Construct
the basic shape of the model from these materials and step back
to assess the shape. No details at this point. Use water-based colors
and paint the mock-up in a neutral gray (shape is easier to assess
in gray). If it does not give you the right feeling, it should be
fairly fast and simple to adjust. When you are pleased with the
look you can go back to the drawing board to make the necessary
changes.
Model
construction:
There are numerous techniques involved in building the actual model.
Some
of the major techniques are as follows:
- Vacuum-forming
- Mold-making
and casting of details
- Engraving
of surface panel lines
- Modeling
with epoxy putty and super sculpey
- General
working of the materials
- Filling
sanding and finishing
Every
model needs a different approach for construction. It may have to
be constructed in two halves before it is assembled (re: Vader's
Custom TIE fighter), or it may have to be constructed from the inside
and out (re: Star Destroyer). Please see the Make
Your Own section to see the different approaches.
Detailing
the model:
The
detailing is the fun part of modeling. There are many sources of
good details, but the best way is to do what ILM did; buy plastic
model-kits of trucks, tanks and warships and go kit-bashing. There
are so many great details just waiting to be incorporated into your
model. Try and mix parts from different kits and combine them using
plastic rods and profiles. Your own imagination is the limit, and
the biggest challenge is knowing when to stop. Once these details
are painted it will amaze you!
In
the scratchbuilding community most people tend to believe that the
only way of building a studio scale replica is to use the same kits
and parts that ILM did when they built the original models. I say
you don't. For me the fun is in finding good parts to match the
look of the originals, it is closer to the feeling they must have
had at ILM. Finding and purchasing original kits is time consuming,
expesive and in my opinion - booooring. I do of course have a lot
of respect for those who actually do this.
In
addition you can buy sheets of plastic with pre-engraved patterns
and lines, telescopic plastic tubes, molding silicones, casting
materials and more. Pay a visit to you local hobby retailer and
shop till you drop.
Painting
the model:
The various techniques involved will eventually be subjected to
special detailed features. There are also plenty of books covering
this area so look in your local bookstore or at your local hobby
retailer.
The
first thing to do is to give the model a base coat of gray to provide
a good adhesion and background for the base color. To give a feeling
of depth to details these can be based in black. (When the base
color is applied the black will appear as shadows). Be sure to mask
out cockpit glass and other details not to be painted.
The
model should then be painted with an airbrush or sprayed with spray
box paint. Use only spray box paint of the same label or the paint
may suffer from boiling, chipping and peeling! After working for
so long on a model, this is the worst thing that can happen.
Mask
out and paint areas with different shades or colors.
To
simulate chipping and "wear and tear" effects, liquid
rubbed, silicon or mascol can be dabbled along edges and plate lines.
Apply paint over the rubber and peel it off after the paint has
dried.
After
the colors are applied the model must be given a thin dark wash
of turpentine and oil colors. The wash will float into details,
plate lines and paint, and really bring out the 3-D feeling.
The
last thing to do is drybrushing. All details are brushed with a
stiff brush with only a little light-colored oil paint. Note that
the brush should be as dry as possible, so wipe it clean before
you start dry-brushing.
Beware!
Keep
your health in mind when building models this way. Many of the materials
and solvents can be harmful in large doses or over a longer period
of time. Be sure to wear protective gloves, eye-protection or a
filtered breathing mask where this is required. Epoxies can be lethal
to those who are allergic.
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